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antonio1990's Projects

boatattack icon boatattack

Demo Project using the Universal RP from Unity3D

botw-toonshader icon botw-toonshader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

crest icon crest

An advanced ocean system implemented in Unity3D

cryengine icon cryengine

CRYENGINE is a powerful real-time game development platform created by Crytek.

d3d12book icon d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

easyvectorfields icon easyvectorfields

Python script that generates vector fields in .fga format, which can be imported directly into Unreal Engine 4

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

gomad icon gomad

eskimosehir/awesome-unity-open-source-on-github

js-examples icon js-examples

Code examples that accompany the MDN JavaScript/ECMAScript documentation

learning-threejs icon learning-threejs

Code repository for the examples from the Packt book "Learning Threejs"

mviewer icon mviewer

Reverse Engineer MView 3D File Format

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

ray-tracing-gems icon ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

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