Antoine Pilote's Projects
readme
Third person character controller in Godot 3.1
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Framework
an implementation following the book Crafting Interpreters by Robert Nystrom
Official mirror of https://gitlab.freedesktop.org/freetype/freetype
A C++ 3D game engine/native application framework
This is a simple top down rpg Engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
lombie = lofi + zombie
C++ & OpenGL = 2D game engine.
Voxel experiments made using MonoGame framework.
Voxel engine yet again but made with monogame
MSDF font atlas generator
Multi-channel signed distance field generator
Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
A demo project for the Nuake Game engine
Nuake engine website
Rendering library made for desktop applications
A demo project that shows how to use Nuake Renderer
A simple raytracer made with NuakeRenderer
a UI library made using Nuake renderer
Demo project that uses NuakeUI.
OpenGL Testing environnement.
NVIDIA PhysX SDK
This is a procedural generation attempt in 3D.