Comments (4)
Personally, I don't think that Mindustry needs a tech tree. Firstly, this adds some complexity to the game. Second, I think that the game will have a naturally occurring tech tree. You will need to build certain things to be able to get resources required to build the next better thing. A lot of games with crafting, such as Terraria or modded Minecraft, use this kind of system. To get the next best pick, you need to have the previous tier pick to be able to mine the resources needed to craft the better one.
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I completely agree with @Epowerj. Mindustry has absolutely no need for a tech tree. It makes things more complicated and subtracts from the fun of the game. It is also another cliche feature, and really, the game should be different and unique.
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I think it's best to wait until we start working on the RTS aspects before we spend more time on something like this.
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Moved to #87.
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Related Issues (20)
- Container Payloads only pick up less than 10 items
- Logic @speed inaccurate HOT 1
- Logic @rotation inaccurate HOT 1
- ItemTurrets can't shoot HOT 1
- Continuation with save for 9739 HOT 2
- Control keybind issue HOT 1
- Youtube + mindustry = pain HOT 2
- Bitwise operation error HOT 1
- Lose connection after the screen is turned off HOT 6
- Blend filter and Path to Spawn filter don't have an icon
- Crash when attempting to change rules in a map HOT 3
- OutOfMemory error HOT 6
- L-alt Bug HOT 2
- Thorium in Erekir before you actually unlock it HOT 1
- Mindustry crash when i go online HOT 2
- Bug HOT 8
- servers and modifications are not working HOT 2
- A problem cause shield takes no time to cool down HOT 3
- Weird distortion/scaling with non-standard screen resolution HOT 2
- problem in mindustry github HOT 5
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