Comments (8)
I'm honestly not sure how you managed to get them stuck in the blocks like that. Did there happen to be a moment of extremely low FPS, or something else abnormal? I've tried spawning 5000+ enemies before, reducing the FPS to 10 and that's never happened to me.
As for them moving backwards, that's an old bug where the enemies improperly select a path waypoint to follow after a save load. That should be fixed now, though there might be an edge case where they still bug out.
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I simply loaded the save file and found that out. No big fps drops or anything, i just noticed that there were still 6 enemies not showing up and found out that they were the ones. I have a gif that i would like to upload to giphy but that might take a while as it is 80 something MB...
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Small update: I still haven't found why it happens, but enemies now self-destruct after being still for 15 seconds. This should prevent some frustration when enemies are stuck somewhere on the far side of the map.
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Awesome.
although I loved how the enemies getting stuck would make the wave last indefinitely and essentially amke the wave sandbox lmao
Oh, and another thing is that sometimes, when i load a save, some enemies so the opposite direction of where they were going before i saved the game.
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Does that still happen with the new beta/current version? I thought I fixed that!
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Happens less now, I see. Only 1 out of like 10 or 20 enemies go backwards in some waves. Testing again soon, and attaching gifs too.
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Can confirm, this enemy is "stuck" now for a couple of minutes.
(I am on commit c7c7021)
Edit: seems to be moving backwards (to the right, to get unstuck?). When i approach it turns around to shoot at me.
Edit2: A couple minutes later.
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Enemies will now always explode quickly and consistently when they're stuck. I don't think there's a way to fix this issue properly without making each enemy pathfind on an individual basis, so I'm closing this issue. Will open another (more specific) issue concerning enemy AI later.
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