Comments (4)
What is the output of "find /usr /Developer -name glx.h" on your system?
$ find /usr /Developer -name glx.h
/usr/X11/include/GL/glx.h
/usr/X11/include/xcb/glx.h
/Developer/SDKs/MacOSX10.5.sdk/usr/X11/include/GL/glx.h
/Developer/SDKs/MacOSX10.5.sdk/usr/X11/include/xcb/glx.h
/Developer/SDKs/MacOSX10.6.sdk/usr/X11/include/GL/glx.h
/Developer/SDKs/MacOSX10.6.sdk/usr/X11/include/xcb/glx.h
Also, please remove the build subdirectory, and paste the output of running "cmake -H. -Bbuild" the first time immediately after.
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Hm, seems to be a problem with my configuration at home.
I tried on two different machines, that have glx.h in the same places as above and it builds just fine.
I keep you posted.
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MacOSX has two OpenGL implementations (one for GLX, another for native apps) and I've found a couple of inconsistencies in how they were being linked. I've pushed a few fixes, which should either fix the problem, or give more helpful error messages. Please update and let me know if it helped your case.
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Thanks a lot. With your fixes it now builds without complaints.
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