Comments (1)
No plans for that right now, since even if it imported correctly, GPU vertex buffer sizes on many platforms/GPUs/APIs are also limited to like 2GB. So it would start failing later on.
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Related Issues (20)
- Sort not working on Android devices, Quest 3 and Lenovo A3 HOT 24
- Cannot find GaussianSplat in object hierarchy in Unity on macOS HOT 2
- Display anomaly in Iphone14 HOT 4
- How to edit Gaussian splats HOT 2
- Shader error in 'SplatUtilities': undeclared identifier 'WaveGetLaneCount' HOT 1
- Support for mobile device HOT 1
- How to export Gaussian Splats HOT 1
- Platforms: Does not work on Vision Pro Simulator HOT 1
- Rendering order issue HOT 4
- Scene size limit HOT 1
- Scene Freezes in Game Mode HOT 1
- Platform: Apple visionOS with Polyspatial / Shader compilation error HOT 2
- No camera control slider HOT 3
- Unable to build the apk for quest 3 properly. HOT 1
- splats camera render HOT 1
- Error when project loads and no Tools menu item available (windows 10) HOT 5
- About IOS Error HOT 1
- Don't support apple vision pro? HOT 1
- The abnormal behavior on different Android devices. HOT 2
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