Comments (2)
Experiencing rendering lag in play mode and gpu usage is 2%(birp)
So presumably "something" is busy using CPU, and not the GPU. I dont' know what (in my case -- not VR thought -- it's the GPU that is 100% busy). I would suggest opening Unity Profiler and taking a look at where CPU time ends up being spent. Maybe it's completely outside of the gaussian splatting, and "something else" is busy doing something?
Also, I'd like to ask how to add GaussianSplatURPFeature to the URP renderer settings.
Maybe this will help, https://docs.unity3d.com/Packages/[email protected]/manual/urp-renderer-feature-how-to-add.html
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WaitForRenderThreads
the gpu is 100%
It seems to be limited by the GPU not being good enough
In the URP project I found it already add a Renderer Feature to a Renderer
and didn't find other Render can be added. Did I miss anything?
from unitygaussiansplatting.
Related Issues (20)
- "Merge" button can't be found HOT 2
- Re-Lightning GS HOT 1
- Any idea about how to adjust the resolution? HOT 1
- PLY vertex size mismatch, expected 248 but file had 15 HOT 1
- Encode splats in a compute shader
- Support Scaffold-GS rendering HOT 5
- IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 20. HOT 4
- How to export a compressed (smaller) splat? HOT 1
- Cant get the render to work. Need guidance. HOT 1
- Export ply compressed files HOT 1
- Use plugin in another project HOT 1
- [Bug] gaussianAsset throw Null Execption HOT 4
- Tools: Changing the pivot point of the splat for exports HOT 2
- Errors with URP & VR HOT 1
- I don't find the edit Gaussian Splats tool on unity3D for Mac HOT 7
- Platforms: Support PLY Splats from Lumalabs.ai HOT 1
- compressed .ply as output? HOT 2
- Delete or Back space to delete splats on Mac - not deleting HOT 2
- The objects are not being rendered correctly HOT 2
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