Comments (15)
i can confirm this, rejoining lobby will throw an error. if you've got the time you can give the nethook a run, otherwise i'll check on that when i'll get around to it
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@bontscho thanks, what about simply joining another lobby or trying to configure current one? Does any of the two work for you?
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i'm having troubles getting the nethook to work atm, will probably have to setup a clean environment to get that reliably tested, i hope i can help you soon with that
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@bontscho thanks, I will setup and test it on a windows environment, haven't had one in years.
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This issue can be closed
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@kidovate can you confirm that rejoining a hosted lobby works? when i tried it rejoining does not work (see post from 23 may)
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I'm not sure what you mean, if you create a lobby you can't rejoin it because you're already in it, maybe you mean if someone else joins and takes host or something?
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The lobby ID issue is because it detects any cache subscription as a lobby. This is wrong.
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some problem...
lobby creates normally, but join/config doesn't work!
Dota2.joinPracticeLobby("23958121502216556", "password", console.log)
// DOTA_JOIN_RESULT_INVALID_LOBBY { result: 'DOTA_JOIN_RESULT_INVALID_LOBBY' }
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@Maxpain177 Probably the lobby ID you are specifying there is invalid. It changes each time you make a lobby.
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@paralin, i replaced protobuf module on module, called "node-protobuf" and this works fine.
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And i pass preserve_int64 argument (true).
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@Maxpain177 I don't think there's anything wrong with the protobuf module, but I think preserving the int64 sounds interesting. That might be the problem.
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@paralin, i can make a pull-request today
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Should be fixed by #66.
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Related Issues (20)
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