Name: Forrest Zachary Shooster
Type: User
Company: Argzero Technologies, LLC / Pitt-CMU MSTP
Bio: I am a polyglot and a polymath interested in biomechatronics, electrophysiology, rocketry, et cetera. My company designs research technologies.
Twitter: ForrestShooster
Blog: http://www.argzero.org/tech/
Forrest Zachary Shooster's Projects
README Directory
Radio Station via PLUG.DJ // custom themes and such
Curated Collection of BCI resources
Emotiv SDK Community Edition
Cryptographic suite for Arduino (SHA, HMAC-SHA)
A Javascript two-player gravity-based collection game
Old MonoGame / XNA C# Game for the RIT GDD Intro to Game Programming sequence
gqrx-Hamlib interface with GUI
A simple yet addicting top-down 2D arcade shooter game made with JavaScript canvas.
A Quick Haxe/Flambe-based Audio Management System
Unity tool for making customizable heat maps
Discord Bot for HP Talk
A integration approach of the LabStreamingLayer Framework for Unity3D
Markdown Cheatsheet for Github Readme.md
Ludum Dare 33 Project - Minstra + Haxe Engine
Color configuration for Octave that doesn't burn your retinas at night
A build of 2D water shaders shown in an OpenGL program I built. I also added some nice twinkling stars, a boat, some fish, and some... things (dunno what to call them really)... floating from the bottom of the screen that avoid the boat.
Python Audio Converter for Haxe: Converts all wav and aiff files to mp3 and ogg for haxe use
Read a Playstation 2 Gamepad or Guitar Hero Controller using an Arduino to control a robotic car
Python interface to the Lab Streaming Layer
rclpy (ROS Client Library for Python)
a free open source windows "screen capture" device and recorder (also allows VLC et al to capture/stream desktop/audio)
A Dictionary that can be serialized in the Unity Inspector. Instructions for how to get your dictionary to display are in the Serialized Dictionary Class. Enjoy.
A keras layer implementation of Peddinti's paper "A time delay neural network architecture for efficient modeling of long temporal contexts". [Work in progress]
The code takes a time-delay neural network (TDNN) trained in Matlab and converts it to a C++ class.