Comments (1)
That's how the code originally was. It works in some cases. But in others it doesn't. I made it unsupported until those issues are resolved. However, it's a rarely needed feature, so it's normally at the bottom of my todo list. One of the biggest issue is rounding errors when drawing things that should line up (one example, on some tilemaps, as you zoom in and out, depending on your position, you can see gaps between the tiles).
For anyone who needs it, they can do what you did, and it may work. But since it's not stable, I didn't want it to treat it as a feature yet.
from axel.
Related Issues (19)
- AxTilemap.scale? HOT 3
- Implement Additional Tilemap Functionality
- Pathfinding HOT 4
- Fix Sprite Flipping
- Fix Zooming
- Ax.as is private
- Add viewWidth and viewHeight
- Debug Bounding Boxes
- Fixed Timestep
- Mobile Performance HOT 11
- Add Support For Atlases (AxAtlas) HOT 2
- Feature request: add color (ColorTransform) + fog color
- Add Right Click Support HOT 1
- Multiple cameras (with different zoom levels)?
- Has development stopped with Axel? HOT 2
- Sounds overflow issue
- AxFont throws and Invalid BitmapData Error #2015 in static function fromFont
- AxRect.overlaps can yield nonsensical results with AxGroup
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from axel.