Comments (2)
I considered it, but we should be careful here. 20 seconds isn't a magical number. What's important is that you deliberately practice a set.
I've spent several minutes working on sets that were difficult for me. Ultimately, we want the user to do however much would challenge them. But 1) it's hard to convey that in the UI, and 2) it actually requires some practice in of itself to understand when you are effectively practicing.
from smashtraining.
For some more context, Smash Training is based on the Stronglifts weightlifting app. In that app, you always do five reps of an exercise, and then the rest time is variable.
There's a slider at the bottom that goes through three phases. It's suggested you rest 1:30 if the set was easy, 3:00 if normal, or 5:00 if hard. However, the official guidance is to do your next set just as your heart rate and breathing return to normal.
Unfortunately, there's no simple physiological signal that we can wait on in our case
from smashtraining.
Related Issues (20)
- Fix spacing in performance selector
- Visual artifact on Safari
- Font size for "How to" is not large enough
- Training mode information should be with "How to"
- Reword wording for "Tap or hover on an input icon"
- Add more color HOT 1
- Adjust order of exercise cards
- Learn link should go on top of exercise card
- Show different training header content for first use
- Tech list page
- Increase hit area on input icons
- Migrate to PouchDB for storage
- Pokemon Trainer has three characters βΒ what should we do with the GSP tracker?
- Syncing between devices HOT 3
- Skip feature for exercises HOT 2
- Character-specific exercises
- Feature: be able to delete GSP tracker entries
- Completing an exercise closes all open exercises
- issue with full-hop page HOT 1
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from smashtraining.