asamiul101 Goto Github PK
Name: Samiul Ahmed
Type: User
Name: Samiul Ahmed
Type: User
Website where users can write down their ideas
creating better and more user friendly website for cuny
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
It is a portfolio
2020.3.13f1
Config files for my GitHub profile.
import math import random import pygame from pygame import mixer # initialize pygame pygame.init() # game screen screen = pygame.display.set_mode((800, 600)) # background background = pygame.image.load('blue_space.png') # background sound mixer.music.load('background.wav') mixer.music.play(-1) # title and icon pygame.display.set_caption(" Space Invaders") icon = pygame.image.load('spaceship.png') pygame.display.set_icon(icon) # player position playerImg = pygame.image.load('space-invaders.png') playerX = 370 playerY = 480 playerX_change = 0 # enemy position enemyImg = [] enemyX = [] enemyY = [] enemyX_change = [] enemyY_change = [] num_of_enemies = 6 for i in range(num_of_enemies): enemyImg.append(pygame.image.load('ufo.png')) enemyX.append(random.randint(64, 736)) enemyY.append(random.randint(50, 150)) enemyX_change.append(3) enemyY_change.append(30) # bullet position # ready - you can't see the bullet on screen # fire = the bullet is running bulletImg = pygame.image.load('bullet.png') bulletX = 0 bulletY = 480 bulletX_change = 0 bulletY_change = 6 bullet_state = "ready" # score score_value = 0 font = pygame.font.Font('freesansbold.ttf', 32) textX = 10 textY = 10 # game over game_over_font = pygame.font.Font('freesansbold.ttf', 48) def show_score(x, y): score = font.render("Score : " + str(score_value), True, (255, 255, 255)) screen.blit(score, (x, y)) game_overX = 250 game_overY = 250 def game_over_text(x, y): game_over_text = game_over_font.render("GAME OVER", True, (0, 255, 0)) screen.blit(game_over_text, (x, y)) def player(x, y): # to draw screen.blit(playerImg, (x, y)) def enemy(x, y, i): # to draw screen.blit(enemyImg[i], (x, y)) def fire_bullet(x, y): global bullet_state bullet_state = "fire" screen.blit(bulletImg, (x + 16, y + 10)) def isCollision(enemyX, enemyY, bulletX, bulletY): distance = math.sqrt((math.pow((enemyX - bulletX), 2)) + (math.pow((enemyY - bulletY), 2))) if distance < 27: return True else: return False # game loop running = True while running: # RGB - red, green, blue screen.fill((0, 100, 200)) # background image screen.blit(background, (0, 0)) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # if keystroke is pressed check whether its right or left if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: playerX_change = -5 if event.key == pygame.K_RIGHT: playerX_change = 5 if event.key == pygame.K_SPACE: if bullet_state == "ready": bullet_Sound = mixer.Sound('laser.wav') bullet_Sound.play() # get the current x coordinate of player bulletX = playerX fire_bullet(bulletX, bulletY) if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: playerX_change = 0 # checking for the boundaries so it doesn't go out of the bound playerX += playerX_change if playerX <= 0: playerX = 0 elif playerX >= 736: playerX = 736 # enemy movement for i in range(num_of_enemies): # game over if enemyY[i] > 440: for j in range(num_of_enemies): enemyY[j] = 4000 game_over_text(game_overX, game_overY) break enemyX[i] += enemyX_change[i] if enemyX[i] <= 0: enemyX_change[i] = 3 enemyY[i] += enemyY_change[i] elif enemyX[i] >= 736: enemyX_change[i] = -3 enemyY[i] += enemyY_change[i] # collision collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY) if collision: explosion_Sound = mixer.Sound('explosion.wav') explosion_Sound.play() bulletY = 480 bullet_state = "ready" score_value += 1 enemyX[i] = random.randint(64, 736) enemyY[i] = random.randint(50, 150) enemy(enemyX[i], enemyY[i], i) # bullet movement if bulletY <= 0: bulletY = 480 bullet_state = "ready" if bullet_state == "fire": fire_bullet(bulletX, bulletY) bulletY -= bulletY_change player(playerX, playerY) show_score(textX, textY) pygame.display.update()
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