Antonio Sevilla Sastre's Projects
A heuristic algorithm is proposed. It tries to find sets of operations on primes to reach a certain number, as in the famous contest "Cifras y Letras".
A study about probabilities in certain board games.
Developement playable version of Carcassonne and other Carcassonne-related projects in Python.
Code for exercises proposed in UCM CFI Python Training Course
Generative art pictures made with Python
Python scripts used to solve some problems from Project Euler.
Some Python programming ideas. There is a cool colorful elliptical dartboard plotter and a random emoji-art figure plotter.
The aim is to study the solving, undoing and permutations of some Rubick Cubes.
Computing Subject of Math Engeenering Degree in UCM Catchall
For my Data Analytics subject I studied about car consumption habits depending on different factors collected in a survey made by Smartme Analytics.
The method of generalized least squares is studied in the context of mathematical models, linear and non-linear, that arise in experimental sciences, especially in Geodesy and related sciences.
Location & Distribution and Hydrothermal Coordination Models, using Stochastic Programming and Multicriteria Techniques, are proposed. Reports of the work in pdf and the GAMS code are included.
I have compiled (hehe) some interesting code developed throughout my time in the degree I studied.
Algorithms for the simulation of random walks on different infinite graphs are proposed and after that, the study of its recurrence.
This repository includes my Final Degree Project: Rehabilitation and Distribution Models in Unsafe Conditions for Humanitarian Logistics, and its proper code.
Simulation for the Implementation of a Virtual Queuing System in an Amusement Park
All evaluable exercises for Technomathematics Workshop subject, taught by David Gomez Castro in Complutense University of Madrid in 2022/23