Comments (10)
from webgl-noise.
from webgl-noise.
Hi Stefan
I appreciate your response. I have no problem in including a link in the source code pointing to this. It was only the full MIT License text that would be prohibitively large. The project will include a long form discussion on the technicalities of the art in which I will surely acknowledge your work. If such a setup is fine with you it is also fine with me. However, if you or Ian prefers a special licensing agreement I'll also be happy to work with you on this. I'll be sure to send some funds towards FSF in your name when the project is released.
I'll also shoot you a mail about the other thing 🙂
Thanks for your time
Thomas
from webgl-noise.
@stegu published yet?
from webgl-noise.
from webgl-noise.
@stegu published?
from webgl-noise.
from webgl-noise.
from webgl-noise.
from webgl-noise.
@stegu Is the implementation in psrdnoise2D.glsl
the equivalent to the approach in your 2022 paper? ("Tiling Simplex Noise and Flow Noise in Two and Three Dimensions").
It has the same function name but the commit date is earlier than your above comments. Is there a glsl implementation of your 2022 approach available?
Thanks
Tim
from webgl-noise.
Related Issues (20)
- 3D simplex noise exhibiting spacial artifacts not found in 2D simplex noise HOT 30
- Ugly artifacts in 2d simplex HOT 5
- Gradient to 3D Simplex Noise HOT 7
- Question: offsetting / seeding noise2D.glsl . HOT 1
- Periodicity along diagonal HOT 6
- Mention the range somewhere HOT 2
- Texture-intensive noise implementations HOT 4
- Period z is ignored for float pnoise(vec3 P, vec3 rep) HOT 5
- snoise(vec3) discontinuities HOT 9
- webgl HOT 2
- 6D noise HOT 2
- Making perturbed normal bumps HOT 15
- Problems in Safari iOS on mediump HOT 25
- pnoise is not repeating HOT 3
- Linker flags in Linux makefiles HOT 2
- Procedural Focal Points HOT 3
- demo fails to build on OS X HOT 4
- How to get the noise value in [0, 1] HOT 3
- Seeds HOT 35
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