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stegu avatar stegu commented on September 13, 2024 1

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stegu avatar stegu commented on September 13, 2024

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thomasp85 avatar thomasp85 commented on September 13, 2024

Hi Stefan

I appreciate your response. I have no problem in including a link in the source code pointing to this. It was only the full MIT License text that would be prohibitively large. The project will include a long form discussion on the technicalities of the art in which I will surely acknowledge your work. If such a setup is fine with you it is also fine with me. However, if you or Ian prefers a special licensing agreement I'll also be happy to work with you on this. I'll be sure to send some funds towards FSF in your name when the project is released.

I'll also shoot you a mail about the other thing 🙂

Thanks for your time

Thomas

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unicomp21 avatar unicomp21 commented on September 13, 2024

@stegu published yet?

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stegu avatar stegu commented on September 13, 2024

from webgl-noise.

unicomp21 avatar unicomp21 commented on September 13, 2024

@stegu published?

from webgl-noise.

stegu avatar stegu commented on September 13, 2024

from webgl-noise.

unicomp21 avatar unicomp21 commented on September 13, 2024

from webgl-noise.

stegu avatar stegu commented on September 13, 2024

from webgl-noise.

timmb avatar timmb commented on September 13, 2024

@stegu Is the implementation in psrdnoise2D.glsl the equivalent to the approach in your 2022 paper? ("Tiling Simplex Noise and Flow Noise in Two and Three Dimensions").

It has the same function name but the commit date is earlier than your above comments. Is there a glsl implementation of your 2022 approach available?

Thanks
Tim

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