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Python interface for ARToolKit to make it usable in Blender (+ Game Engine)

Home Page: http://www.ashsid.sk/?p=1591

License: GNU Lesser General Public License v3.0

C++ 87.97% Python 10.43% C 1.60%

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artkblender's Issues

Change python to 3.7

This is a great idea, but I can't figure out how to use it. I downloaded the demo, but it does not run in UPBGE 0.2.5, with this error message:

Error: cont(Camera), Python script error
Traceback (most recent call last):
  File "initPatt.py", line 2, in <module>
ImportError: DLL load failed: The specified module could not be found.
Error: cont1(Plane), Python script error
Traceback (most recent call last):
  File "detect.py", line 3, in <module>
ImportError: DLL load failed: The specified module could not be found.
Blender Game Engine Finished

Create ARHandle class

Add ARHandle class to module and add constructor to create it from ARParam object

Add test for getBufferHolder()

Test getBufferHolder() function for both types of buffers and for other type of object not suitable for any of buffer holders.

Improve python test helper class

Better handling of returned result of python functions - can return NULL.

Provide static function that will instantiate PyTestHelper object, run tests and raise assertion with desription, when any test failed.

Double linked list in PyTypeRegistration

Implement double linked list in PyTypeRegistration to allow removing objects from list when they are destructed.
It will allow cleanup unit tests code - remove clearing of pointer to first object.

Detect markers on image

Implement function ARHandle.detect() that processes image data.
Implement class ARMarkerInfo that will contain ID of detected marker.
ARHandle will provide access to array of ARMarkerInfo objects, that is filled after call to detect().

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