Comments (2)
We're close on this, but there are still two issues. The first is that the stone support for the post that probably held up the outside of the stairs is set right against the stone foundation for those wooden stairs, not at the far site of the pithos pit. See the detailed picture below -- the N wall of the room is at the top. I think the circular depression in that stone that sticks into the pithos pit is actually meant to hold the post for the stairs. If it doesn't make sense for it to go straight up, then maybe it ran out at an angle, like the post for the balcony over room 32.
The other issue is that the stone foundation of the stairs along the N wall is actually a little thicker than it appears in the model -- it's more like 35-40 cm thick. I have been assuming that it carried most of the width of the stair risers, which would have been in wood. Take a look at the overhead shot below, which shows the whole room. I think that the stone steps are fine, but the foundation along the N wall looks wider to me in this picture.
from virtualchers.
This looks good!
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Related Issues (20)
- Trim tile roof over room 29 (or raise courtyard wall a little) HOT 1
- Add cover (half-round) tiles to ridgelines of pitched roofs HOT 1
- Make roof of room 33 watertight HOT 2
- Should the avatar be a little taller? HOT 3
- WebGL version memory problem HOT 1
- Typo in the model name on the web page
- Roof of room over room 38 has double set of beams/rafters HOT 3
- Finish area NW of courtyard 31 HOT 2
- Door between rooms 32 and 36 should have an arched lintel HOT 1
- Phase 2: division wall between rooms 28 and 32 HOT 1
- Phase 2: narrowing of internal door to room 33 HOT 2
- Phase 2: blocking of exterior door to room 33 HOT 2
- Phase 2: interior changes to room 33 HOT 9
- Phase 2: blocking of door between rooms 31 and 38 (outside facade) HOT 1
- Phase 2: division wall and stairs between rooms 25 and 31 HOT 2
- Phase 2: room 31a HOT 2
- Toilet cabinet in room over room 38 HOT 1
- Phase 1: reeds under all the roof-tiles HOT 1
- Textures for some phase II floors and features
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