Comments (3)
Oh, cool! Thanks for clarifying. I'll close this, then, since it's not a bug. :D
from doom64ex-plus.
Not a bug just an unfinished attempt. EX never played the original demos as it was (and EX+ still is) incompatible with them due to the vanilla inaccuracy of some game logic. I took code from DOOM64-RE for initial implementation but never finished the vanilla stuff
from doom64ex-plus.
One day I will finish it
from doom64ex-plus.
Related Issues (20)
- Activated switch texture incorrect... HOT 11
- Some sounds/sfx persist after source of said sfx is inactive... HOT 1
- Some enemies not moving or reacting to player in The Lost Levels... HOT 4
- command line parameters HOT 2
- Can't compile for Linux using build.sh HOT 2
- game wont open HOT 4
- Game crashes to desktop upon opening HOT 2
- Video freezes when trying to re-enable interpolation if filter is set to nearest
- [Feature] Automap refresh rate remains could increase when interpolation is enabled
- [Feature] Mouse controls for automap zoom
- Add Red Cross Medkit Graphics to doom64ex-plus.wad
- Segmentation Fault in the last build HOT 10
- [Feature] Disable quick save/load prompts HOT 2
- Build.sh can't find package Fluidsynth on Ubuntu 22.04
- [Bug] "Decoy" soldier in Level 21: Pitfalls HOT 5
- [BUG] Black lines appearing on screen HOT 5
- Inconsistent scaling of screen elements HOT 6
- [BUG] Choppy frame rate, makes game unplayable HOT 21
- AArch64 doesn't build a binary HOT 6
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from doom64ex-plus.