Comments (5)
I'd rather just disable anisotropy in that case. I don't have NVidia cards and refuse to use them, so it doesn't bother me either way.
from doom64ex-plus.
I think you misunderstood. It only works on NVIDIA cards. It however makes a huge difference in image quality. That difference can easily be possible on all gpus with a single line of code.
from doom64ex-plus.
In that case I will add it, thanks
from doom64ex-plus.
I think you misunderstood. It only works on NVIDIA cards. It however makes a huge difference in image quality. That difference can easily be possible on all gpus with a single line of code.
So what I've gathered is that you must add this to each part of the code that generates a texture. Therefore it isn't just 'one line of code' but rather a copy/paste in about 25 areas. I'll see if there is a nicer way to do this as I hate duplicating.
from doom64ex-plus.
Decided won't do. It isn't a clean implementation of this, especially considering how the rendering is.
from doom64ex-plus.
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