Comments (4)
Hi,
I think the error message says it all: that is not a valid HTTP URL.
What you can try is to mount the network share and load the file like a regular local file. To do this set the GltfAsset.url
to the local path, prefixed with file://
, which indicates that it is a local path. On macOS this might look something like file:///Volumes/Sharename/path/to/file.glb
.
The download is done via UnityWebRequests. If a manual download via this class works for you, reopen the issue.
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@atteneder in the use case I'm pursuing, asking all of my users to mount the file share locally isn't a very viable approach, would something like this fall under enhancement instead of issue?
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To me loading the file from something else than local file system or HTTP is not a goal. I'd also rather create an interface, so 3rd party developers can hook up their file-system-abstraction than integrate more functionality here.
But...UnityWebRequest (and glTFast alike) do support local files as well as HTTP, so you could host your content on a HTTP web server, be it internal or public.
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totally understand, thanks for the info!
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