Comments (1)
Replacing all occurences of FNLfloat with float solved the issue which is really strange, as the typedef should make them be basically the same thing
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Related Issues (20)
- Noise Maps as .OSL
- Allow getting of multiple pixels in one call HOT 1
- Python Binding
- PreviewApp faild to build/launch on Ubuntu 22.04 HOT 1
- Gui release in .net 7 HOT 1
- AVG prevents Win Executable Download HOT 2
- how to generate 30000x30000 texture on 16Gb RAM machine HOT 3
- Cellular noise always produces a black texture in the c# version HOT 3
- Range for perlin noise is -0.5 to 0.5 instead -1 to 1 like simplex noise HOT 9
- WGSL support
- Support for tiling? HOT 1
- Missing Methods? HOT 6
- result of FNL_NOISE_CELLULAR in HLSL is not match the same in CPP
- [SUGGESTION] Add a way to get the nearest cellular position HOT 1
- [SUGGESTION] 64-bit seeds HOT 4
- npm package appears to be out of date HOT 1
- 64-bit Windows executable version FastNoiseLite is infected by virus BankerX-gen HOT 3
- Can't set the domain warp frequency for CSharp HOT 1
- FastNoiseLite GLSL Proposal HOT 2
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