Comments (10)
I just submitted a new PR to AudioKit that should fix the issue. I updated the enableMIDI method on AppleSequencer.
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I'm on Xcode 15.0 and it's working there so it must be version specific. Is the Music Toy example working? Those examples are pretty similar. Are there any clues in the console?
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Yes, it this issue appears only with Xcode 15.3 - it does not show up to Xcode 15.2
I just tried with the Music Toy, and it has the same issue - no sound after start playing.
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I just downloaded the Xcode beta and I'm getting the issue too. If you create a MIDICallback instrument it works, but not with drums.midiIn
. I'll add a MIDICallback in the Drum Sequencer as a workaround, but I'll leave the Toy example as-is for now since it might still be working in the release version. The workaround for Drum Sequencer should work on the Toy example too if the Xcode release borks things.
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For me, MIDI playback is completely silent when building on Xcode 15.3. The same code works flawlessly with Xcode 15.2. It fails silently — no errors are thrown, so I'm not sure how to debug it.
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@michaelsteeber Is the DrumSequencer example working? That one uses AppleSequencer with a MIDICallback to play the instruments.
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I'm downloading the new Xcode version now. If I can't figure it out, I'll update all the Cookbook examples to use the MIDICallback. There is also a second Sequencer class in AudioKit that isn't facing this issue. An example of that is in the Arpeggio recipe.
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DrumSequencer is working when building on Xcode 15.3 now, older versions of the Cookbook are silent built on 15.3. My project also uses AppleSequencer and MIDISampler.
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This should now be resolved in the latest version of AudioKit and the Cookbook.
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Tested today, it works great.
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