Related Issues (9)
- Asset Locator, Example 1: Giving support to Editor workflow: Map scenes already loaded in should unload with SceneManager
- Asset Locator: Coherence between maps: If an AssetLocator is not necessary, Unload it. If it was already loaded, remain as it is. HOT 1
- Create audio assets for Example 1
- Array and Dictionary AssetLocators: Implement two load modes: One by one, and By batch
- Array and Dictionary AssetLocators: Implement referencing the addressable asset by Folder Reference, instead of Label.
- Array and Dictionary AssetLocators: Unloading assets when unnecesary. Depends on #2. HOT 1
- Allow an AssetLocator to be marked as LoadAtInit, and implement it in BaseAssetManager
- Study separating the base Loader classes for Assets and Locators HOT 1
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