Comments (8)
Just a quick suggestion, like mumble-voip can we please get a list of people in the current radio channel? Maybe even ace-perm it!
I think it was somewhere on my todo list as I need it too, but I would need to rewrite the UI and add a way to sync the names from server -> client.
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but I would need to rewrite the UI and add a way to sync the names from server -> client.
My thought process on how you could do this;
When a user sets their channel, have them shoot the server an event with the channel they joined, server puts them into the respective array/object, after doing so server shoots the client (and any other client already in that object/array) back an event with that array/object, client then displays said list.
If that makes any sense, I find it incredibly hard to articulate code schemes so sorry if now.
from pma-voice.
but I would need to rewrite the UI and add a way to sync the names from server -> client.
My thought process on how you could do this;
When a user sets their channel, have them shoot the server an event with the channel they joined, server puts them into the respective array/object, after doing so server shoots the client back an event with that array/object, client then displays said list.
If that makes any sense, I find it incredibly hard to articulate code schemes so sorry if now.
My idea was to use GlobalStates
GlobalState[('radio_%s'):format(radioChannel)] = radioList
As it will handle sync for us and overhead would likely not be that high, or just add to how the radio's are already sync'd and add an export for how players want to get other players names, though would have to find a way for them to load their framework into pma-voice somehow. Actually, it would use a function reference to another resource, which would likely have it loaded, so no need to load a framework into pma-voice.
from pma-voice.
but I would need to rewrite the UI and add a way to sync the names from server -> client.
My thought process on how you could do this;
When a user sets their channel, have them shoot the server an event with the channel they joined, server puts them into the respective array/object, after doing so server shoots the client back an event with that array/object, client then displays said list.
If that makes any sense, I find it incredibly hard to articulate code schemes so sorry if now.My idea was to use GlobalStates
GlobalState[('radio_%s'):format(radioChannel)] = radioListAs it will handle sync for us and overhead would likely not be that high, or just add to how the radio's are already sync'd and add an export for how players want to get other players names,
though would have to find a way for them to load their framework into pma-voice somehow. Actually, it would use a function reference to another resource, which would likely have it loaded, so no need to load a framework into pma-voice.
I can NEVER get GlobalStates to work... Onesync on and all
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@AvarianKnight Soon update for this?
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Hey @AvarianKnight any update on this UI at all?
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@AvarianKnight Hi man, any progress in the radio list? Maybe you could use the way mumble-voip dit it
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Im waiting for this feature too can't wait
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Related Issues (20)
- Speak/Talk animation HOT 2
- Talkover Protection with Sculley radio and PMA Voice HOT 1
- Disable UI
- radio clicks not working HOT 1
- suggestion(radio): "No talk over" mode HOT 2
- Question HOT 1
- External server joining problem after around 850 players HOT 1
- HELP: On Radio no more normal talking HOT 1
- Voices Breaking up or laggy HOT 1
- Voice Loopback HOT 1
- Voice doesn't seem to work HOT 1
- Voice chat doesn't work HOT 1
- Hear through any wall HOT 1
- PMA-VOICE bug when a lot of players are on the server. HOT 3
- it dont works for me anymore HOT 1
- Cant talk in radio when other UI is open HOT 1
- Talk on radio AND voice HOT 1
- His voice is cut off. HOT 1
- Are you using a reverse proxy? It sounds like you've gotten it setup wrong HOT 2
- Help for dead players cant hear voice
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