Comments (1)
Also fix sound relative to player:
http://wiki.lwjgl.org/wiki/OpenAL_Tutorial_7_-_The_Doppler_Effect.html
Use Point3D instead of x,y,z.
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Related Issues (20)
- Game can desynch when changing weapons
- Don't clear all the sound sources at the same time HOT 1
- The precache of sounds may not work HOT 1
- Hitscan optimization HOT 1
- Add support for more than 2 players HOT 2
- Implement the lightning on walls
- Player sprites should only be stretched vertically
- Add damage direction indicators
- Players don't slide against walls HOT 1
- Texture wrap around: edge pixel bleeding on the opposite side HOT 1
- Optimize the map generator so polys that are outside of the map are not generated
- Fix mouse grabbing when in test mode HOT 2
- Bug in Plane.java's GetAngle() method
- Possibility to get DeltaTime using a command line parameter HOT 1
- Render graphics in batch to optimize the rendering and make it faster HOT 2
- Demo recording and playback support
- Some sounds are not played at the right volume
- The player's POV may move outside of the player's body when he dies
- Port to LWJGL version 3 else the game won't start with Java 11
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