Comments (7)
A few of these seem a little over powered without durability or some other resource gate, but overall this list is awesome!
from thaumcraft-beta.
@xenxero1 considering they all need vis to function, and have to be crafted (presumably by infusion in most cases) I feel they're mostly fair. Plus, "overpowered" is relative in minecraft imo.
from thaumcraft-beta.
Just like Safekeepers ring, Deatheater's Girdle, and maybe beads of mending seem just a tad ridiculous. The only real criticism I have for it are those 3.
from thaumcraft-beta.
Perhaps the beads ARE a bit op as is - also slightly redundant given that void tools repair themselves anyway.
from thaumcraft-beta.
I do definitely think a greater expansion of Baubles' presence in TC6 would be nice. There's a lot of potentially not-too-difficult visual modifications to be made to the existing rings, amulets, et cetera to distinguish them from each other, and all of these functions seem cool. I love that some of them encourage different play styles, like the taint-based ones, or the Charm of Ash for when you really want XP but not drops. Balance may be an issue, and the Beads are perhaps a little extraneous, but overall these are great ideas in my opinion.
If you have any ideas for how they'd look, I can make really quick, hacky sprite edits of the existing items/baubles for funsies.
from thaumcraft-beta.
Some good suggestions here btw. I sort of skimmed this post when it was originally posted, but now that I'm in the 'adding content' phase of the alpha I'm looking over all the old suggestions.
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This issue was moved to Azanor/thaumcraft-suggestions#171
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