Comments (6)
Could you uncomment the attach/detach code so I can reproduce the bug ? :)
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(for your sky you should use skyboxes: https://github.com/BabylonJS/Babylon.js/wiki/15-Environment)
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I will uncomment it now.
The bug is not in the attach, it is in the detach.
there's an input box (type text with simi transparent background in the bottom of the canvas) , on focus it calls the detach, but still the controls are attached.
and if attaching the controls to the camera like 10 times, the speed increases 10 times as well , try attaching the controls to the camera 50 times and see the speed it just goes crazy.
for the skybox there's another bug unless what i did was wrong, what i did is creating a huge box just like in the tutorial, but when applying gravity and collision detection, the player will fall through the floor anyway (maybe because the player is inside the box and the collision detection works on the outside ?) i will open a new issue for that
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Found it!. r1.3.2 was published with a fix:)
Thank you!!
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awesome :) thank you.
is there any option to like if I give x and y of a point on canvas (mouse click) to find what object hits that point ?
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Yes you have the scene.pick(x, y) :)
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