Comments (2)
Did not do this doc. Put it on the forum. Someone will probably see it there.
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I'm having a similar issue. When I return the skeleton to rest pose I can see that the rest pose is not the standard t-pose.
Edit: This is being caused because when the exporter is exporting meshes blender is still in OBJECT mode so the mesh is in the pose of the last frame it exported. If the mode is set to EDIT before the Mesh this corrects the output. Another thing is that the rest matrix and the 'matrix' property of the bones should be the same. This enables the base matrix to be set correctly when it is imported by the babylon importer. Otherwise you have to set the skeleton to restpose to reset the base matrix.
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