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sebavan avatar sebavan commented on June 6, 2024

This will be addressed by #46 where you could programatically on your action or from the console start a capture. We will still limit the capture to one frame due to their potential size.

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makc avatar makc commented on June 6, 2024

what's "one frame" though? clear() call?

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makc avatar makc commented on June 6, 2024

due to their potential size.

why not limit explicitly capture size then. like auto-stop when you saved 50 mb of data or something

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sebavan avatar sebavan commented on June 6, 2024

Each capture is easily around 150 Mb for a frame. I consider a frame every calls happening between the starts of the requestAnimationFrame callback and its end. It could also be a setTimeout of 0, 16ms...

Basically all the calls I am trying to capture participating to create a visual frame.

The programmatic aspects could be pretty close from the debugger; keyword in js or at least I hope.

I may try to add more options later for the capture but in v1.

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sebavan avatar sebavan commented on June 6, 2024

this will be address by #46 this weekend.

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