Comments (2)
Yes this is something that your program/unreal engine is explicitly requesting, as the default isn't black but transparent (which renders as normal in RenderDoc, e.g. the FFXSystem::PostRenderOp...
region.
I thought this would be an easy fix but it needed an extremely gross hack since Qt can be extremely hard to customise sometimes 😞.
from renderdoc.
Woah thanks for such a quick fix! Sorry about adding to the hack debt 😛
from renderdoc.
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