Comments (2)
RenderDoc captures by default only include resources referenced in the captured region, though this is a conservative set and it is not feasible to precisely determine the exact set. It only includes every resource that exists when requested.
Are you sure that there are 1000s of resources being included which are not referenced in any way, including e.g. being bound in descriptor sets or otherwise indirectly used, or that you're setting the option that forces it to include every resource?
If you are sure, can you share a sample application that exhibits this behaviour?
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Hi, thank you for the reply; the resources I am referring to probably are referenced somewhere after all. Thanks again!
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Related Issues (20)
- Crash due to signed integer overflow in `GetByteSize` HOT 1
- Replaying the capture failed at the API Level. HOT 2
- Frame Replay Error on [smartisan os 105] with RenderDoc [1.33] HOT 5
- Please consider adding support for VK_KHR_dynamic_rendering_local_read HOT 1
- AccessViolationException when using ICompositorInterop::CreateGraphicsDevice on Windows HOT 2
- DXGI_ERROR_INVALID_CALL in IDXGISwapChain::ResizeBuffers HOT 2
- Allow launching renderdocui with a given working directory HOT 4
- Missing geometry only in Renderdoc 1.33 HOT 2
- Load/Save Settings in the Launch Application Tab to open specific folder HOT 1
- Load/Save Settings in the Launch Application Tab to open specific folder HOT 2
- spirv-cross.exe error when editing shaders
- Fetch GS/VS output HOT 1
- Support for Vulkan Extension: VK_EXT_shader_object HOT 2
- A new method to get gs&ts output HOT 1
- [Vulkan] Image barriers cause some images to become incorrectly trashed HOT 3
- crash if "VK_KHR_get_physical_device_properties2" is not enabled when "Enable API Validation" HOT 1
- crash if "VK_KHR_get_physical_device_properties2" is not enabled when "Enable API Validation" HOT 5
- crash when examining capture HOT 1
- Crash on D3D12 Command Queue Creation while DLL is Loaded HOT 2
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