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Bastian avatar Bastian commented on June 3, 2024 1

But because multiple servers can have the same players this would need some action on the backend.

This is already a problem with the existing player charts. There's no way (that I know of) that would allow bStats to solve this issues without tracking specific players. Even if you hash the UUID of a player it does not really help in terms of privacy.

Besides that, it would also require a lot more power on the backend to perform these kind of checks. The current implementation is very simple: bStats just needs to increment a number when it receives a request from a server. If it had to perform a check for each player on the server, it would require a lot more processing power.

Given that

  1. I don't know a way to implement it without being able to track to players across servers
  2. It will significantly increase the load of the bStats server
    I don't think that it is worth implementing it. In the overall data it should not matter if a player gets counted twice occasionally. Players are usually not on multiple servers at the same time. As it can also happen that a player does not get counted at all (because the servers only report the player count at a given time), the error gets even less as the average is still correct.

A Drilldown Pie chart (like the Operating System one) should fit perfectly for this use-case.

from bstats-metrics.

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