BBQGiraffe's Projects
Backup of Alexs Game Arcade, due to the fact that the backups on the hosting site I use are only updated every few days
Arduino-TVout
Config files for my GitHub profile.
cross-platform game library (Bring Your Own Engine)
backup for the robot
BBQGiraffe's Fucking Wizard101 Extractor(mind the spaghetti code)
a basic example on getting inheritence in C
open source ASCII roguelike written in pure C
Fork of Wasm-Doom, hoping to add Hexen support
Doom running inside People Playground
A generator for various pride flags targeting MS-DOS
cool libraries I use for making my games and engines in C#
some python scripts I use to make C development easier
simple data-oriented ECS, used in my personal game engine
RIP of the Midi music files from Hugo's House Of Horrors.
Port of https://github.com/eliasdaler/imgui-sfml for ImGui.NET
Extract Lego Island .SI files.
C++ library for reading image and sound data from Hugo's House Of Horrors and Nitemare 3D
adds new features and bugfixes to Doom while remaining as vanilla as possible
extracts Menu art and sounds from the 1994 FPS game Nitemare 3D
open source remake of Lego Island
reimplementation of the 1994 FPS Nitemare 3D
source code for my People Playground Doom Weapons mod
rockbox with some improvements to the DOOM port
Simple Directmedia Layer
A generic font caching C library with loading and rendering support for SDL.
open source version of my Sn0wball Engine
older version of my in-house game engine, it's shit, I swear the new one is pretty decent