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Beatso avatar Beatso commented on May 28, 2024

The textures do not correspond to what the blocks (& slabs and stairs) use for that same block ; i.e. A brick block placed in the same spot as a wall will have a different pattern of bricks (say dark-light-normal) for the top row as a wall (which would have say dark-normal-normal), however, slabs, stairs, and full blocks share the same texture, not sure is that is a bug but still useful to point out ig.

The blockstates and models for the walls are very different to the block/slab/stairs, so I don't think this is part of the issue.

from littleimprovementsvariated.

Beatso avatar Beatso commented on May 28, 2024

Ok so basically the bug is because when the block has the blockstate west=tall, it is meant to apply one of four variants of the tall side model, bug in the blockstate file it is only applying one:

"when": {
  "west": "tall"
},
"apply": {
  "model": "minecraft:block/bricks/wall/side_tall/1",
  "y": 270,
  "uvlock": true
}

This means on all but one variant, it is using the wrong texture, causing this issue.

Fix

The blockstate file should choose between all four variants of the side_tall model.

from littleimprovementsvariated.

Beatso avatar Beatso commented on May 28, 2024

This is also an issue on mossy_stone_brick_wall.

from littleimprovementsvariated.

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