Comments (3)
The textures do not correspond to what the blocks (& slabs and stairs) use for that same block ; i.e. A brick block placed in the same spot as a wall will have a different pattern of bricks (say dark-light-normal) for the top row as a wall (which would have say dark-normal-normal), however, slabs, stairs, and full blocks share the same texture, not sure is that is a bug but still useful to point out ig.
The blockstates and models for the walls are very different to the block/slab/stairs, so I don't think this is part of the issue.
from littleimprovementsvariated.
Ok so basically the bug is because when the block has the blockstate west=tall
, it is meant to apply one of four variants of the tall side model, bug in the blockstate file it is only applying one:
"when": {
"west": "tall"
},
"apply": {
"model": "minecraft:block/bricks/wall/side_tall/1",
"y": 270,
"uvlock": true
}
This means on all but one variant, it is using the wrong texture, causing this issue.
Fix
The blockstate file should choose between all four variants of the side_tall model.
from littleimprovementsvariated.
This is also an issue on mossy_stone_brick_wall
.
from littleimprovementsvariated.
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from littleimprovementsvariated.