Name: Benjamin Mastripolito
Type: User
Company: University of Utah
Bio: visual art engineer doing a bit of graphics research at the home of the Utah Teapot
Twitter: bpmw_
Location: Salt Lake City, UT
Blog: https://benpm.github.io
Benjamin Mastripolito's Projects
:scroll: adjunct.js - extending JavaScript with useful bits & polyfills
My solutions for Advent of Code 2020
advent of code 2021
fork of https://github.com/jmswrnr/aseprite-themes
fork of bsurf code
Cellular automata with dynamic rulesets in WebGL
Chronus Interruptus is a small web game where time is an object
visualizing color gamuts
very simple C++ heterogeneous memory pool with thread safety
Game for Cheetah Boys
Compiler for a subset of C, written in C++, for our capstone Computer Science degree project
A simple raytracer using CUDA and OpenGL
curriculum vitae
(fork) An open source programming resource intended for graphics programmers.
what the heck is a descriptor heap
(fork) Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
tinkering with opengl
screen-reading feedback effect shader in Godot 4 example
abarichello/godot-ci for Godot 4 Beta
template for 2D Godot games
GPU-accelerated implementation of surface nets mesh generation
Repository for my blog
A small three.js game
2D/3D Value Noise in Javascript
KiLib Open Source
Website for University of Utah Kahlert School of Computing Graduate Student Advisory Committee