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Support Razer Hydra on Mac about vr.js HOT 13 OPEN

jdarpinian avatar jdarpinian commented on August 21, 2024
Support Razer Hydra on Mac

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Comments (13)

RobertLowe avatar RobertLowe commented on August 21, 2024

This will be awesome. +1

Off topic: @benvanik @jdarpinian - I was able to get node-webkit & vr.js working in harmony on OSX. All with very little effort, so thanks for the hard work. 🎉

So, a cross platform solution appears to be very close.

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japboy avatar japboy commented on August 21, 2024

This will be pretty awesome! +1

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henrikakselsen avatar henrikakselsen commented on August 21, 2024

+1 and amen to that

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japboy avatar japboy commented on August 21, 2024

Just wondering...

vr.js is distributed with Sixense Windows libraries. This means we could use Razor Hydra without implementation update... Unity Sixense plugin works on Mac OS X if you copy libsixense_x64.dylib as sixense.bundle from Sixense OSX SDK.

So, Razor Hydra withvr.js could work on OS X if you copy libsixense_x64.dylib as sixense.bundle to ~/Library/Internet Plug-Ins/...

I cannot confirm this at this moment though... I will try later anyway.

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benvanik avatar benvanik commented on August 21, 2024

The code and build files would also have to be changed (USE_SIXENSE is
currently undefined on OSX).

Ben Vanik
http://www.noxa.org

On Sun, Aug 4, 2013 at 9:27 AM, Yu I. [email protected] wrote:

Just wondering...

vr.js is distributed with Sixense Windows libraries. This means we could
use Razor Hydra without implementation update... Unity Sixense plugin works
on Mac OS X if you copy libsixense_x64.dylib as sixense.bundle from
Sixense OSX SDK.

So, Razor Hydra withvr.js could work on OS X if you copy
libsixense_x64.dylib as sixense.bundle to ~/Library/Internet Plug-Ins/...

I cannot confirm this at this moment though... I will try later anyway.


Reply to this email directly or view it on GitHubhttps://github.com//issues/17#issuecomment-22074388
.

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japboy avatar japboy commented on August 21, 2024

@benvanik Ok... Thanks!

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otri avatar otri commented on August 21, 2024

In case someone wants to try this on Mac, here's the compiled binary with Razor Hydra support built-in. https://dl.dropboxusercontent.com/u/3802245/npvr.plugin.zip

The plugin expects the Sixense shared libraries are installed in:
/usr/local/lib/libsixense_x64.dylib

Doesn't work with Chrome (30.0.1599.69), but does with Safari (6.0.5) and Firefox (22.0 and hah, upgraded just now to 24.0).

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japboy avatar japboy commented on August 21, 2024

👍

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japboy avatar japboy commented on August 21, 2024

@otri Great work! I've just confirmed that it works on Safari 6.0.5 and Firefox 24.0 Mac OS X 10.8. So sad that Chrome stops supporting NPAPI... :(

Perhaps this will be merged into here? Are you going to push request?

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otri avatar otri commented on August 21, 2024

I will! Just have to get some sleep first. ;)
I also got Razor Hydra working in Unity Pro with a rebuilt bundle. It's so silly Sixense didn't get their plugin working on Mac too. Happy fixing all that.. :)

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dydybzh avatar dydybzh commented on August 21, 2024

@otri
Hey ! I'm new to this forum and to Mac also ... I'm trying to use the Razer Hydra with Unity on Mac but that's not easy ... Could you please, explain step by step what you did to make it work, with Mac and with Unity ?
It would be very nice :)

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japboy avatar japboy commented on August 21, 2024

@dydybzh I think it's off-topic though.

Just copy /path/to/sdk/sixenseSDK_linux_OSX/lib/osx/release_dll/libsixense.dylib to /path/to/unity/proj/Assets/Plugins/ then rename libsixense.dylib to sixense.bundle.

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fsumner avatar fsumner commented on August 21, 2024

Hi, will this let me use the razer hydra on a mac? I successfully created that folder lib and ran the install python script, but to no avail when I launch portal 2 in steam. Thanks.

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