Comments (4)
Greetings!
It seems you have found an answer to the issue: newer Unity games require to change the entrypoint assembly to UnityEngine.CoreModule.dll
(via entrypoint-assembly
option inside config.ini
).
As of right now, there is no proper guide on how to configure the entrypoint: that will be done soon.
I will close the issue once I have the entrypoint configuration guide up on the wiki.
@midoukanehikaru Do you use XUnity.AutoTranslator? It sounds like the issue is related to that, not BepInEx. You might want to find the repository you downloaded AT from and create an issue there. I suggest trying to downloaded the most up-to-date fork at XUnity-Development/XUnity.AutoTranslator. If that doesn't help, you can create an issue in there.
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For 1room -家出少女- you just need to change entry point assembly in config.ini from UnityEngine.dll to UnityEngine.CoreModule.dll and BepInEx itself will work and load plugins, but XUnity.AutoTranslator doesn't break lines in that game so most of the translated text will be cut off. Probably need to work around UTAGE3 component in another plugin to resize text box on update.
Just tested out beelzebub game and it works exactly the same.
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thanks, finally i can make plugin work with those games
but 1room have an error, day count turn into this: <size=28>Day2<size=28>(日)あと6日
this make game won't load event, anyway to fix this ?
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And the wiki is now updated with some basic info on how to port BepInEx to different games.
Closing the issue, since the problem is resolved and an appropriate wiki page has been added.
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