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Cart Collision about traincarts HOT 7 CLOSED

bergerhealer avatar bergerhealer commented on May 29, 2024
Cart Collision

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Comments (7)

mg-1999 avatar mg-1999 commented on May 29, 2024

Enable playerCollision for the train.

Op vr 6 nov. 2015 21:35 schreef DaFuz3 [email protected]:

Found a pretty annoying problem that is not allowing me to make something
work that alot of time has been spend on. The problem is is when TrainCarts
is loaded you are no longer to push a cart, even is the
'allCartsareTraincarts' option is disabled. This is not allowing things
such as having carts linked to armor stands or vectors.

The problem still exists when a cart has been made and the plugin is
unloaded. however, when you then create a cart while the plugin is unloaded
you are able to push that one while the other one remains stationary.


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#31.

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DaFuz3 avatar DaFuz3 commented on May 29, 2024

Hmm. Enabled every type of collision there is but doesn't seem to work. Any specific option I need to look at? Also, The problem still occurs when traincarts is enabled but the option 'AllCartsareTraincarts' is disabled and the cart is spawned by hand or plugin.

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mg-1999 avatar mg-1999 commented on May 29, 2024

What kind of movement are you trying to accomplish?

Op vr 6 nov. 2015 22:31 schreef DaFuz3 [email protected]:

Hmm. Enabled every type of collision there is but doesn't seem to work.
Any specific option I need to look at?


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#31 (comment)
.

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DaFuz3 avatar DaFuz3 commented on May 29, 2024

Basicly carts stuck to an armor stand. the armor stand moves but the cart is not because of this.

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mg-1999 avatar mg-1999 commented on May 29, 2024

I have on my personal server traincarts installed and we can still move the
carts with TrainCarts only we use a custom entity for the minecarts so it
doesn't interfere with TrainCarts.

Op za 7 nov. 2015 11:27 schreef DaFuz3 [email protected]:

Basicly carts stuck to an armor stand. the armor stand moves but the cart
is not because of this.


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#31 (comment)
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DaFuz3 avatar DaFuz3 commented on May 29, 2024

Hmm. I guess that's why when we want to have the minecarts move by something that is not a sign or a player it doesn't work with the option enabled... Do you know any fix for this because it is quite essential of what we are trying to accomplish. Maybe that when vectors are used to move traincarts they don't become unlinked?

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mg-1999 avatar mg-1999 commented on May 29, 2024

What we do is create a custom minecart entity and put in in a "group" and
then we apply the vector to the group and they all move together nicely

Op za 7 nov. 2015 16:48 schreef DaFuz3 [email protected]:

Hmm. I guess that's why when we want to have the minecarts move by
something that is not a sign or a player it doesn't work with the option
enabled... Do you know any fix for this because it is quite essential of
what we are trying to accomplish. Maybe that when vectors are used to move
traincarts they don't become unlinked?


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#31 (comment)
.

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