Comments (7)
Enable playerCollision for the train.
Op vr 6 nov. 2015 21:35 schreef DaFuz3 [email protected]:
Found a pretty annoying problem that is not allowing me to make something
work that alot of time has been spend on. The problem is is when TrainCarts
is loaded you are no longer to push a cart, even is the
'allCartsareTraincarts' option is disabled. This is not allowing things
such as having carts linked to armor stands or vectors.The problem still exists when a cart has been made and the plugin is
unloaded. however, when you then create a cart while the plugin is unloaded
you are able to push that one while the other one remains stationary.—
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#31.
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Hmm. Enabled every type of collision there is but doesn't seem to work. Any specific option I need to look at? Also, The problem still occurs when traincarts is enabled but the option 'AllCartsareTraincarts' is disabled and the cart is spawned by hand or plugin.
from traincarts.
What kind of movement are you trying to accomplish?
Op vr 6 nov. 2015 22:31 schreef DaFuz3 [email protected]:
Hmm. Enabled every type of collision there is but doesn't seem to work.
Any specific option I need to look at?—
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#31 (comment)
.
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Basicly carts stuck to an armor stand. the armor stand moves but the cart is not because of this.
from traincarts.
I have on my personal server traincarts installed and we can still move the
carts with TrainCarts only we use a custom entity for the minecarts so it
doesn't interfere with TrainCarts.
Op za 7 nov. 2015 11:27 schreef DaFuz3 [email protected]:
Basicly carts stuck to an armor stand. the armor stand moves but the cart
is not because of this.—
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#31 (comment)
.
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Hmm. I guess that's why when we want to have the minecarts move by something that is not a sign or a player it doesn't work with the option enabled... Do you know any fix for this because it is quite essential of what we are trying to accomplish. Maybe that when vectors are used to move traincarts they don't become unlinked?
from traincarts.
What we do is create a custom minecart entity and put in in a "group" and
then we apply the vector to the group and they all move together nicely
Op za 7 nov. 2015 16:48 schreef DaFuz3 [email protected]:
Hmm. I guess that's why when we want to have the minecarts move by
something that is not a sign or a player it doesn't work with the option
enabled... Do you know any fix for this because it is quite essential of
what we are trying to accomplish. Maybe that when vectors are used to move
traincarts they don't become unlinked?—
Reply to this email directly or view it on GitHub
#31 (comment)
.
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Related Issues (20)
- "Failed to perform physics" when passing through spawner sign HOT 9
- When typing `/train speedlimit` without any additional arguments, get the current speed of the train back. HOT 6
- [Request] Option to exempt Weighted Pressure Plates (or pressure plates in general) from pressure plate logic HOT 6
- Signs not working in 1.19.4 HOT 2
- All players will be kicked by server when trying editing a SignLink sign HOT 9
- Add stopwatch placeholder
- Spinning wheel animations go wild at speed HOT 8
- Train chests don't always preserve cart orientation/flipped status HOT 4
- Locked, Finite Train Chests Should Be Removed from the Player’s Inventory HOT 3
- Combined trains break apart after server restarting HOT 42
- Interesting deadmessage HOT 4
- After waiting at waiter sign, trains aren't launched to full speed again HOT 28
- Announce next destination HOT 1
- Folia Support HOT 3
- Failed to perform physics HOT 16
- multiple trains in/waiting at spmutex enter region after server restart HOT 38
- Switcher sign fault not switching rail to the left HOT 1
- Update the demo
- Cannot place MineCarts outside vanilla worldheight HOT 21
- Configuration Option for Permanent Chunk Loading to Reduce I/O Pressure in Train Carts HOT 4
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