Comments (16)
Yes, I know about that. TnT wasn't supposed to be added to PI just yet, it needs some work. Only WMA is ready. @ALIENQuake.
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WMA?
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Ah, thanks.
For what it is worth, these components installed fine on EET:
tnt:16:No talking when hiding in shadows
tnt:35:GSPA + holding
tnt:39:Can't steal from fences
tnt:41:No XP farming
tnt:42:Improved strongholds
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@burner1024 Ok, I will remove tnt from PI but I think that you should also rewrite ENGINE_IS conditions since ENGINE_IS bg2ee
is also true for EET game.
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TnT and others (if any, can't check myself) please, for now only WMA should be enabled.
you should also rewrite ENGINE_IS conditions since
ENGINE_IS bg2ee
is also true for EET game.
I don't see the issue, please elaborate.
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@ALIENQuake when you say remove from PI, what do you mean? I just download the mod zips, unzip to a folder and and point PI at my unzipped folder. Am I missing something?
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TnT and others (if any, can't check myself) please, for now only WMA should be enabled.
you should also rewrite ENGINE_IS conditions since
ENGINE_IS bg2ee
is also true for EET game.I don't see the issue, please elaborate.
If the mod doesn't support EET, it should not be able to install on EET. Using REQUIRE_PREDICATE (NOT GAME_IS eet) @xxx
should be enough to prevent installation with an appropriate message like "This component doesn't' support EET yet"
@ALIENQuake when you say remove from PI, what do you mean? I just download the mod zips, unzip to a folder and point PI at my unzipped folder. Am I missing something?
'removed from PI' actually means "It will not show at Download Mods > BGForgeNet mod list", sorry for the confusion.
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If the mod doesn't support EET, it should not be able to install on EET. Using
REQUIRE_PREDICATE (NOT GAME_IS eet) @xxx
should be enough to prevent installation with an appropriate message like "This component doesn't' support EET yet"
Published releases are not to be altered. Unpublished ones are not to be used.
Current master installs fine on EET, but there are things to be done yet.
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@burner1024 PI always downloading latest mod release, not master, don't worry. Removing tnt from BGForgeNet mod list is not really good idea since the mod supports other games. How about we keep things as they are until TnT will support EET?
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But they don't have any required metadata.
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Metadata is not required for PI to be able to install mods itself.
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I see. Still, too many people using EEs now, I'd prefer to not enable the mods until they are updated.
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Yep, agree, will proceed.
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The mod no longer appears on PI "Mods" list, will be re-added when it will be ready.
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Cool, thanks.
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Related Issues (20)
- Issues with the Sensible Otiluke's Sphere component HOT 9
- Toggle Find Traps automatically feature not 100% working HOT 8
- Improved Stronghold v8.19 install failure HOT 4
- Mod Romance Cheats v8.19 install failure HOT 4
- Request: Compatibility with other familiar mods HOT 2
- In an EET install, I think the invisible trap finder is causing the party to be unable to zone out of BG5400.are (nashkel mines) HOT 6
- Aldeth Sashenstar uses MAGE04 as key to Merchants Leauge Headquarters door HOT 1
- Tactics Remix for EE(T) HOT 1
- Do you accept translation update via pull requests? HOT 17
- Component Limited stock doesn't work in current master and in 8.24 release HOT 8
- Smarter Familiars component not working on EET, no other familiar-based mods installed AFAIK HOT 25
- Smarter Familiars: Familiar does not show in inventory if put in bag or respawn when "come out of bag when combat is over/no enemies are around" is selected. HOT 7
- How can I add female replicas using this translation system? HOT 1
- For classic BG2 tra_ee is used for translation HOT 1
- Project Infinity Saving Components HOT 4
- bgforge folder is empty HOT 2
- Some issues HOT 1
- Improved Equalizer issues HOT 1
- NPC voicesets HOT 5
- Can't install Working Non-Detection on a SoD game, tnt 8.30 HOT 3
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