Related Issues (20)
- Update all error/messages in parsing HOT 1
- Theorize raycasting for our project
- Raycasting: Define HOT 2
- Raycasting: Struct HOT 1
- We need to check the path for the textures NO etc..
- Check Hooks
- Init: Rearrange map using pixels
- Init: try to delete malloc HOT 1
- We need to init the key struct.
- Raycasting: find why our player is one tile too close to wall
- Move: Init player deplacements HOT 1
- Raycasting: Load texture HOT 1
- Malloc: organize memory allocation HOT 1
- We need to make the top left red bubble close the game :) HOT 1
- Fix player moves HOT 1
- Norm: All files need to be normed HOT 1
- Engine: Fix problem with motion HOT 1
- Exit: had to exit game using free instead of only exit HOT 1
- Error: LOT OF TESTS TO DO
- Parsing HOT 1
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