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Simple implementation of Google AdMob User Messaging Platform to use in Unity projects on iOS and Android

License: MIT License

Java 32.29% C# 37.33% Objective-C 0.77% Objective-C++ 17.12% Swift 12.49%

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googleusermessagingplatform's Issues

An API question for SetOnStatusChangedListener

Is there a guarantee for SetOnStatusChangedListener to be called on every GoogleUserMessagingPlatform.Initialize? Or this status should be tracked & stored manually by design?

At the moment I use it simply like this:

    private void Awake()
    {
        GoogleUserMessagingPlatform.SetOnStatusChangedListener( MajConsentStatus );
        GoogleUserMessagingPlatform.Initialize();
    }
    private void MajConsentStatus( ConsentStatus status )
    {
        GoogleUserMessagingPlatform.ShowFormIfRequired((required) =>
        {
            if (!required)
            {
                FindObjectOfType<GDPRSensitiveStuffHandler>().Init();
            }
        });
    }

I'm not sure if I should rely on SetOnStatusChangedListener to be called at every app startup.
Could you please clarify on this?

Missing ifdefs for UserConsentedAll?

Library/PackageCache/com.binouze.googleusermessagingplatform@3367dccb33/Runtime/GoogleUserMessagingPlatform.cs(386,22): error CS0103: The name '_GetConsentForExternal' does not exist in the current context

It seems project won't compile for non-iOS target.

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