Comments (4)
MinGW builds already use caching for repository packages. I don't see why caching incremental builds would be useful though, Principia itself compiles fast enough.
from principia.
wdym github doesn't pull in anything except repo files by default
from principia.
er, I meant MSYS2. the MSYS2 action has built-in caching for repository packages that it will retrieve if new versions of the package aren't available from the MSYS2 repositories.
anyways, went and checked the build times for actions:
- Linux: ~2 min deps installation (no cache), ~4 min build time, ~6:30 in total
- Windows: ~4 min deps installation (using packages from cache), ~9 min build time (wtf?), ~15 min total
- Android: ~2 min deps installation, ~10 min build time (building 4 times for four architectures, understandable), ~12 min total
The Linux action doesn't produce any binaries currently, it's purely a sanity test to check that it compiles, so it's good that it finishes rather quickly so you can quickly see if something makes the compilation fail. Windows and Android produce binaries in addition to testing compilation, it's probably less important for them to finish quickly, they'll eventually finish or fail early if something is wrong.
from principia.
oh, ok that's pretty reasonable
from principia.
Related Issues (20)
- Haiku OS port TODO
- Unable to open levels saved in older versions in the sandbox
- Controller support
- Player-controlled object tracking
- Shadows disappear when the shadow's object is out of the screen HOT 1
- Opening level in sandbox cuts off last byte of file HOT 1
- Robot Manager targetting an absorbed robot crashes the game on Windows with certain inputs HOT 6
- Switching to CalVer
- WASM port using Emscripten
- TODO issue for 2024.02.29 HOT 5
- Holes in terrain HOT 2
- "Disable third layer" flag does not affect the "Builder" tool in Adventure mode
- Joint strength problems in Connection Edit and Multi-Select
- Glitchy Jittering Scrolling on Levels
- There is no way to know the "Alpha" value of a "Pixel" object after switching to GTK 3. HOT 1
- Crash when trying to destroy a bomb from the "Bomb launcher" if the robot holding it is dead.
- New dialog for the pixel on GTK UI backend HOT 1
- Runtime setting to change main community site domain HOT 2
- Make OpenGLES available on non-Android
- GCC 14 breaks building Principia
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from principia.