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Android about minosoft HOT 6 OPEN

bixilon avatar bixilon commented on May 11, 2024
Android

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Comments (6)

lesoup-mxd avatar lesoup-mxd commented on May 11, 2024

I think it may not be compiled, so it would be incredibly problematic, since u have to have some JIT compiler to download too.
Also, controls and stuff, and libs it depends upon

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Bixilon avatar Bixilon commented on May 11, 2024

See https://gitlab.bixilon.de/bixilon/minosoft/-/issues/71

tl; dr: I need to port this to bgfx.

Should be possible.

I mean thinks like touch, controls need to be ported, because there are also touch pcs (I don't have one, so I am probably not doing it in the close future)

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5ghzx avatar 5ghzx commented on May 11, 2024

Pojavlauncher support? A less heavy client would be good for android tablets.

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Bixilon avatar Bixilon commented on May 11, 2024

That could actually work. I am off, but I am back in a couple of weeks. The option is not native but might be a workaround for the time being.

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5ghzx avatar 5ghzx commented on May 11, 2024

what does this require to run in relation to normal minecraft? I could try testing in on my pojavlauncher if i had a jar installer or a version file

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Bixilon avatar Bixilon commented on May 11, 2024

Not much.

OS/Architecture related things:

  • lwjgl (inclusive opengl and glfw), but that is probably provided by projavlauncher.
  • zstd (for assets)
  • netty (but that is optional, if they are not present the nio socket will be used instead of epoll)

All jars on github are x64 (linux, windows, macos), but you can super easily build that jar yourself (I'd like to upload it, but the limit is less than 60MB).

Just build it with ./gradlew -Pplatform=linux -Parchitecture=arm fatJar. That should put a jar into build/libs/minosoft-fat-linux-xxxx.jar

You should start without eros (argument --disable_eros), and then type in the console all headless commands (probably account add offline Test and connect play.deltaclient.app or so)

The first start will take some time, minosoft manages the assets itself in a minecraft incompatible way, so everything will be redownloaded

Alternatively build those actions directly into the jar for testing purposes.

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