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Stats πŸ“Š :

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Specs πŸ–₯ :

       Processor: AMD Ryzen 7 5800X 8-Core Processor (16 CPUs), ~3.8GHz
   System Memory: 65536MB RAM DDR4 3600Mhz           
   Graphics Card: NVIDIA GeForce RTX 4070
Dedicated Memory: 12288 MB

Game Jams 🍯 :

Hackathon ⚑ :

Projects πŸ›  :

See a project you like? Star the repo to increase the chances for me to continue or expand development of said repo.

Click here to show all projects

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Bevy Plugins

bevy icon

bevy_config_cam πŸ“ΉπŸ”§

Plugin containing a suite of configurable cameras bevy config cam banner

bevy_dolly πŸ“ΉπŸ‘

Composable Camera Handling using dolly

bevy_midi 🎹🎢

Plugin for sending and reciving midi data bevy_midi banner

bevy_osc πŸ”£πŸ”’

Plugin for sending and reciving osc data

Potoo πŸ‘»πŸ¦

An experimental editor for Bevy

wt-editor-cli-showcase

Level One Jam

Level One Jam 2020 & 2022 Website - written using HUGO and Bulma, backend made using JavaScript and Google Sheets API.

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Level One Jam Video - made using Adobe After Effects, thanks to @myhairis_blue for the amazing VO.

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Level One Jam Lottery - written in Javascript using P5.js and WebGL elements, backend in Dark.

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Developed CryptoGuard for Cryptera. SAAS that allows their customers to do secure provisioning remotely as a service without requiring IoT devices to be transported to get firmware loaded.

cryptoguard












Easy GUI development in Rust.

Implementing Logic Friday functionailty in a functional language.

logictree truthtable





BubbleSort HeapSort InsertionSort QuickSort







Cross site scripting(XSS) cookie-fetch server, used for educational perpose only. Made using Node.js, P5.js and Matter.js Demo

cookiemonster cookiemonster-demo











rain

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AsciiEngine 2.5D Topdown Game Engine using Processing and Box2D

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Below is my configuration for my laptop running WSL. Using X-Server and some enviroment variable configuration, I'm able to startup a linux instance using a single command:

lxde

Honeypot system running Debian on a headless server using Digital Ocean Because we had limited storage, continuously serializing the data from a database to CSharp to process the large amount of data for mapping and relation. D3.js to visualize the data and made interactive using Observable.

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Mikkel Rasmussen's Projects

Mikkel Rasmussen doesn’t have any public repositories yet.

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