Comments (6)
I suspect you are talking about BLStrokeOptionsCore
, right? Strokes are drawn half-width to both sides. E.g. if you have width set to 1
it will draw 0.5
to the "left" of the path and 0.5
to the "right".
Currently, there are no other modes to change this behavior. But I think it would be quite easy to do something like 0.2
to the left and 0.8
to the right. However, this might be an issue of how to specify it properly (API design)...
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Basically pen alignment. Three options; inset, centered, outside. Dont need floating control, just these three. It will make ui precision possible.
from blend2d.
Well, it's not as easy as that. SVG had the stroke-alignment
property in previous drafts which reflects the settings of GDI+ pens. According to this there are issues for both open and closed paths. The property is likely removed from SVG 2 because of those.
It would be much easier to just specify left and right widths and not deal with inside/outside orientation. At least up until SVG agrees on how to do it.
from blend2d.
Yes that's true, I think Center/Left/Right options would make sense, but Inset/Outset would be complicated without having path-boolean implemented as these rely on fill area.
from blend2d.
I'll admit I've oversimplified. simple enclosed shapes have an easier 'inside'-'outside'. Generalized polygons at least have winding order, where you could be using left and right, but may run into Klein bottle problems. If 'left' and 'right' have an easier time of establishment, then maybe that's the way to go.
For my purposes, it's going to be rect, roundrect that I'm most concerned with, and can easily compensate for by readjusting coordinates, but a generalized solution would be great. A 'correct' solution would be even greater as it will make logical sense and have fewer hidden corner bugs.
from blend2d.
I'll close this for now and see if path Booleans change the conversation in the future. It seems the answer for the forseeable future will be to mind my strokes. Very challenging with complex paths, but easier for the ones I'm likely to need in the near term.
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Related Issues (20)
- UBSAN SIGSEGV when calling a JIT compiled pipeline (Clang 17+) HOT 10
- Have problems building the library HOT 20
- writeToFile should be const HOT 1
- Rectangles with zero sizes are drawn incorrectly HOT 5
- crash when saving/restoring strokeOptions HOT 2
- crash: blitImage + setTransform HOT 4
- img.getData 0.9.0 to 0.10.5 version HOT 4
- Wish: implement an API to rendering text along/by a path HOT 1
- composition operator not work on macOS MPB with Apple m1 HOT 2
- [Portable Pipeline] Composition operators not working (only SrcCopy and SrcOver) HOT 11
- Rendering bug with BLContext for certain image sizes HOT 2
- Wish: Android support HOT 2
- Raspberry Pi 2B rev1.1 compilation failed HOT 3
- about BLFont question HOT 12
- strokedPath error HOT 1
- Can bled2d be easily ported to rtos? HOT 3
- Rendering of fonts in various national languages HOT 2
- Build failure simdx86_test_avx512.cpp, MingGW-w64, static, cmake/ninja, no tests HOT 4
- clipToRect not correctly applied to fillGlyphRun within rotated context HOT 4
- crash with gcc (Debian 12.2.0-14) 12.2.0 HOT 4
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