Comments (4)
Yeah this is true, angle should additionally transform the input matrix, I will check this out when I finish my current work
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I did some empirical investigation on this...
It seems to me that the translation part of the final transform is being applied twice... this seems to fix both gradient angle and wrong position (pipedefs.cpp):
blPipeFetchDataInitConicalGradient.cpp.txt
now everything aligns up correctly, even with additional rotations and scaling transforms in the stack:
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Confirmed working!
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Merged thanks!
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Related Issues (20)
- UBSAN SIGSEGV when calling a JIT compiled pipeline (Clang 17+) HOT 10
- Have problems building the library HOT 20
- writeToFile should be const HOT 1
- Rectangles with zero sizes are drawn incorrectly HOT 5
- crash when saving/restoring strokeOptions HOT 2
- crash: blitImage + setTransform HOT 4
- img.getData 0.9.0 to 0.10.5 version HOT 4
- Wish: implement an API to rendering text along/by a path HOT 1
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- about BLFont question HOT 12
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- Can bled2d be easily ported to rtos? HOT 3
- Rendering of fonts in various national languages HOT 2
- Build failure simdx86_test_avx512.cpp, MingGW-w64, static, cmake/ninja, no tests HOT 4
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