Comments (1)
Done! May want to switch it later to a "360 until jump button newly pressed after minimum 45° rotation" but for now, this communicates the message. If infinite rotating, must also remove current zoom effect.
from cubior.
Related Issues (20)
- No snagging on ground for player movement. HOT 2
- Add Snow
- Player Camera Breadcrumbs
- Use ArrayLists or Maps for Cubes instead of Arrays
- Camera Button HOT 1
- Camera WASD/Joystick HOT 1
- Snagging on Ground HOT 1
- Representation for "pressed against wall"
- Credits Text HOT 1
- Finish adding new SFX HOT 2
- Slippery Top Speed HOT 2
- Make sure camera rotates at least 180 before checking if fully rotated around player + goal combo HOT 1
- Tight Joystick Controls HOT 1
- Release the Demo
- Host/Client Online System
- 16 Player Multiplayer Networked
- Fix Graphics on Windows
- Crumbling Blocks
- Springs
- Buttons/Switches and Gates
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from cubior.