Comments (4)
Also why not to implement structure blocks format to use it as schematics?
from blocksniper.
This is not a viable way to solve the boundaries, as it will turn invisible when the structure block is out of the vision field of the player. I have been looking at other options but there are drawbacks for most approaches.
As for the structure block format, structure block saves are not yet in the main release of Bedrock edition, so I will consider implementing them once they are.
from blocksniper.
This is not a viable way to solve the boundaries, as it will turn invisible when the structure block is out of the vision field of the player. I have been looking at other options but there are drawbacks for most approaches.
Check this gist: https://gist.github.com/Frago9876543210/f1a79cfc09405ec06234f29e67ec0dfc
The only drawback is the creation of 8 blocks of structures for true visualization.
from blocksniper.
The problem is that the outlines are not rendered when you're not looking at the structure block tile, meaning it's practically useless for larger selections. It also only allows rectangular shapes while I would like to be able to do different shapes too.
from blocksniper.
Related Issues (20)
- Bind commands like undo to hotbar item HOT 2
- configuration
- configuration HOT 2
- Brush doesn't handle water as transparent blocks HOT 1
- Non-admin players unable to change brush type or shape after reloading the server. HOT 2
- Select Area just doesnt seem to work at all HOT 1
- Overlay affects water aswell. HOT 1
- not working HOT 1
- Crash on startup HOT 4
- Nested permission declarations are no longer supported. HOT 4
- Support .schem extension for schematics
- Unable to change brush item HOT 1
- 4.0.0 bug HOT 1
- Chunk not found for block
- Class not found
- Changelog causes a crash on startup HOT 1
- Add top layer replace
- update pocketmine 5 HOT 1
- This plugin never update again?
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from blocksniper.