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digiproc avatar digiproc commented on June 8, 2024

Hi,

Pertinent sections from the doc:

See https://github.com/sqrMin1/MonoGame.Forms to integrate the 3D window (BlWindow.Window) with a .NET Forms GUI (although this hasn't been tried with the latest releases)
...
To support all the platforms, there are certain limitations in MonoGame. There is no official cross-platform way to specify an existing window to use as the 3D window---MonoGame must create it. Also, you can't create multiple 3D windows unless you do it from separate processes. (The WPF example does create multiple windows by incorrectly instantiating them in the same 3D thread, but input to those windows is combined to only one window, and sometimes it will even get an exception.)
...
To properly make the BlWindow3D window be a child window of an existing GUI, you need to either explicitly size, position, and convey Z order to that 3D window so that it is overlaid over the child window, or maybe https://github.com/sqrMin1/MonoGame.Forms will work.

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MauNguyenVan avatar MauNguyenVan commented on June 8, 2024

So. If use MonoGame.Forms. Can I still use the code base of Blotch3d.

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digiproc avatar digiproc commented on June 8, 2024

I haven't tried it, but maybe it's possible. You'd probably have to give it the BlWindow.Window, or try setting BlWindow.Window to the existing MonoGame.Forms window. I just don't know..

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