Comments (1)
BlueMap is automatically looking for mods and datapacks in your server-files. If it finds them it will try to load them and parse its resources to be able to render any additional blocks.
BlueMap might not be able to parse all blocks and resources for a mod. For example, if a mod generates its resources/block-models at runtime, BlueMap wonβt be able to find them in the mod.jar and will not be able to render them correctly.
So: Automatically detecting and rendering such blocks is not feasible and I won't start manually adding support for specific mods.
It might be possible in the future to create addons that add support for specific mods like this,.. but that's future
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Related Issues (20)
- Forge 1.20.1 - Modules flow.math and bluemap export package com.flowpowered.math.vector to module - 3.20/4.0 tested
- Add support for dimension-data stored directly into the level.dat (probably forge being weird?) HOT 5
- Question: How to get rid of the black/pink-checkered blocks on my map? HOT 1
- Render just stops? HOT 5
- Render Errors with Older World HOT 3
- Entire screen flickering HOT 10
- Feature request: Messure distances between points HOT 5
- Diagonal Fences/Walls/Windows and Eidolon Incompatibilities HOT 1
- BlueMap webserver immediately closes client connection when bound to 127.0.0.1 HOT 4
- [4.1] `BlueMap-Plugin-UpdateCommand failed main thread check: world save` exception after `bluemap update world` console command HOT 2
- Changes to the web files don't work HOT 1
- Firefox Flickering issue HOT 8
- Error reading world data with compactmachines mod on startup in 4.0+ HOT 2
- Webserver: SQL port configuration is not used
- async update does not work HOT 2
- Lowres heightmaps not working below y0?
- Rails from the Create mod & addon that are not straight and flat don't show up on BlueMap HOT 3
- Bells arent displayed correctly HOT 2
- error when having a huge map HOT 1
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