Comments (16)
BlueSkyDefender suggested I might post this here. This is an experimental build of Reshade that will generate a 3D Vision Direct mode output, which means that 3D Vision FrameSequential will work with SuperDepth3D_VR+.
Rename that to dxgi.dll or whatever is necessary for your DX11 game. Only supports DX11 at the moment, and 3D Vision must be enabled, but it will operate in Direct Mode, not Automatic, so you can use SuperDepth3D_VR+ to generate the 3D.
Setup will be a drag, I'm sorry. This is using a build based off Reshade 4.9.1, and that version of reshade doesn't work at all on the obvious driver of 425.31. It hangs in a loading shaders loop. Next logical driver is 452.06, last one working for 3D Vision. You can use this driver if you use the global hack in 3DFM, or the BringBack3DV tool. And probably the special 3Dmigoto that ships with 3DFM/HelixVision will also work, but is untested.
Edit: Set the preprocessor flag at the bottom of the shader to enable HelixVision=1. 3D Vision needs to be enabled or this will crash. And the NVidia profile needs to either be deleted, or set as non-stereo, otherwise 3D Vision will take over and block the output.
Experimental, just tested as functional in a single game, Rime, using 3D Vision monitor. Please let me know if you get it working with 3D Vision hardware, including projectors that do frame sequential.
Give it a try if you are motivated, and let us know your experience here. I'll monitor this issue and provide help where I can.
from depth3d.
@AkitoFire: Yes- sorry forgot this key detail. You need to also enable the HelixVision=1 flag in the settings while it's running. Otherwise it's in normal SuperDepth3D mode. Preprocessor defines at bottom of SuperDepth3D settings.
Delete the Nvidia profile for the game in question, or remove the exe from the profile so that 3D Vision Automatic won't kick in and try to take over. We have yet to discover the minimal set of tweaks to the profile to get it working, and currently just delete the profiles.
We are planning to bring all the setup into 3DFM/HelixVision to make it a one-click setup once we work out all the details.
from depth3d.
Some progress, works now to convert a SuperDepth3D image into frame sequential 3D Vision, but only for DX11 games.
See this post for beta download and how to install: https://steamcommunity.com/app/1127310/discussions/0/3076495389981189251/?ctp=4#c3127164056428324766
hi, does it work with the latest version of the driver? with a 3XXX or 4XXX rtx?
from depth3d.
Let me do some research on the subject. I will get back to you later.
from depth3d.
Any progress on this?
from depth3d.
Oh no I tried many things to get this working. The code is there on the shader side but a change to buffering needs to be done on Reshades side.
I don't know how to do this. But, I did save AMD HD3D code on my local drive. Since it was hard to find. Since it is hard to find I will be uploading it to MediaFire and putting a link here.
from depth3d.
@BlueSkyDefender Do you have the link to the HD3D code?
from depth3d.
Here you go.
Here is a PDF that explains some stuff.
http://www.mediafire.com/file/d40hn5gtqq4s3z1/Active_Quad_Buffer_Stereo_on_DirectX__10_and_11.pdf/file
And this link for the SDK
http://www.mediafire.com/file/11gf468iv772qaq/AMD_Quad_Buffer_SDK_v11.zip/file
from depth3d.
This is an old issue, probably never gonna be done, right ? I'd love to use my 3D projector with games but only supports frame-sequential and couldn't make it work any way.... tridef, nvidia, none of them.
from depth3d.
I have since upgraded my projector to one that does SBS and OU, but I'm pretty sure it can still do frame sequential so I'll try it this weekend.
from depth3d.
I have since upgraded my projector to one that does SBS and OU, but I'm pretty sure it can still do frame sequential so I'll try it this weekend.
Sounds good. Please let us know what you find.
On a bunch of games, we've been getting black in the left eye, instead of stereo. UE4 games would work, but others not. I've worked out the problem, and BlueSkyDefender has a fix in the works.
In the meantime, fetch his latest shader from the repo, and change the lines starting 731 from:
#if __RESHADE__ >= 40400
to
#if BUFFER_COLOR_BIT_DEPTH == 10 //This PreProcessor is not a bool it really is 8 or 10 not a bool
#define RGBA RGB10A2
#else
#define RGBA RGBA8
#endif
#if HelixVision
texture DoubleTex { Width = BUFFER_WIDTH * 2; Height = BUFFER_HEIGHT; Format = RGBA; };//HDR Consideration
No change to the dxgi.dll I posted.
from depth3d.
I couldn't get it to work on my machine yet. I feel like I'm missing something here because I just get a standard SBS image in-game.
I own an official 3D Vision monitor and glasses kit, have the driver version 452.06 installed through 3DFM, have the global hack switch on, set up Reshade, and replaced the dxgi.dll with your file (The Reshade menu says that it is version 4.9.0 UNOFFICIAL), replaced the lines of code in SuperDepth3D_VR+ and toggled it on in Reshade's menu. I tested Nioh 2 and RiME but both just show a simple SBS image.
However, thank you for your time and effort! I hope I get it to work, I never imagined something like this would be developed.
from depth3d.
any progress? id also test things if need be. projector here also.
from depth3d.
Some progress, works now to convert a SuperDepth3D image into frame sequential 3D Vision, but only for DX11 games.
See this post for beta download and how to install: https://steamcommunity.com/app/1127310/discussions/0/3076495389981189251/?ctp=4#c3127164056428324766
from depth3d.
Would it be possible to use this with a custom ir emmiter and active 3D glasses? This repo has the code for the ir emmiter.
https://github.com/DonFlymoor/3DVisionAVR
from depth3d.
any progress for sequential frame 3d display ?
from depth3d.
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